WORLD POWERSCOUNTRY SIMULATOR
DAY001
NATIONS12 / 12
UNCLAIMED99.8%
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RUNNING
GENERATING WORLDSEED —
N 54° 18′   E 12° 06′
PROCEDURAL WORLD ATLAS
UnclaimedArmyCut offEngaged
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SELECT A COUNTRY TO SEE ITS OPTIONS
Generating world
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COUNTRY INFO

Select a country

Click a country on the map or in the list. Select Take command to control it.

All countries at peace
DAY 001

World created. Select a country to play, or stay in observer mode.

WORLD MAP 0 AT SEA100%
WORLD GENERATOR

New world

Choose a map type, country count and AI aggression. Use the same settings and seed to generate the same world again.

TERRAIN PREVIEWGenerating…

Towns help recruit troops. Forests and mountains help defenders. Armies can cross the sea by transport. Control 85% of the land to win.

SCENARIO ATLAS

Europe · 2026

51 European and transcontinental countries begin with their existing territories and real capitals. Terrain is fictional and regenerated from the terrain seed: vegetation, mountains and sand do not represent real European geography. The map starts paused. Choose a country and press Play to begin a fictional sandbox war.

Starting borders: internationally recognized national outlines are used, including Ukraine's Crimea and Georgia's Abkhazia and South Ossetia. Kosovo is separately playable with disputed status. Cyprus includes the north; British sovereign bases remain associated with the UK. Gold dashed outlines identify selected disputed-status areas, not military front lines.

Map scale: exact source vectors are shown before play. Combat uses a coarser grid; microstates have command cells and markers. The regional extent omits overseas territories and the high Arctic, and crops Russia and Kazakhstan. Kazakhstan's national capital, Astana, is outside the map; its marker is a regional HQ. Nearby countries are non-playable geographic context. Associated dependencies are grouped for gameplay.

Flags: SVG artwork from Wikimedia Commons, mostly public domain; four historical flags are CC BY-SA. Authors and licences: flags/SOURCES.md.

Sources: Natural Earth 5.1.1, 1:10m public-domain cartography, normalized for this scenario; UN: Ukraine's internationally recognized borders (2026); EU status note on Kosovo (2026). This is a 2026 scenario using generalized cartography, not a new 2026 boundary survey.

BLOCS & TREATIES

Alliances & pacts

NEW FLAG

Found a country

STATE OF THE WORLD

World ledger

FOREIGN AFFAIRS

Diplomacy

Select a country to view its wars and alliances.

WORLD RULES

HOMELAND HELD—
ACTIVE WARS0

RELATIONS ARMY VS YOURS

Declare war before attacking another country or its transports. To win a limited war, capture and hold the target district. Wars can also end in a ceasefire, annexation or a puppet state. A ceasefire keeps the current borders and starts a 150-day truce. Puppets usually lose some land. Losing an independence war can mean losing all your land. Unclaimed land can be settled without declaring war.

HOW TO PLAY

How to play

01

Take command. Select a country, then press Take command. Countries begin at peace. Open Diplomacy to declare war, propose a pact or negotiate a ceasefire. Stay in observer mode if you just want to watch.

02

Move your armies. Flag markers are armies. Click one of yours, then a destination to direct it. Without an army selected, click any country for options and Take command. Right-click always opens country options. Click open land without an army selected to rally your entire nation.

03

Attack and defend. Armies attack countries they are at war with. When moving automatically, they defend home territory and try to take back lost land first. Cut enemy land off from its capital to reduce its supply. Capturing a capital weakens reserves. Assault attacks harder but costs more troops. Dig in holds positions and improves defence. Mobilize adds reserve troops and slows recruitment for 70 days.

04

Map controls. Drag to pan (flick to glide), scroll or double-click to zoom. Click or drag the small world map to move the camera. Click an event to see where it happened. Space pauses, 1–4 changes speed, Tab cycles your armies, F follows, D opens diplomacy, V switches view, M toggles sound, H hides the interface, 0 fits the map and Escape clears your orders.

05

Bomb and nuke. In a war, press Air raid and click enemy land to wreck the armies, forts, towns and factories there. Countries with nuclear weapons can launch a far bigger strike, and any large country can build them. Ruined land stops recruiting and slows armies, fallout drives them away, and both take years to fade. Expect a nuclear power to strike back, and enough detonations bring nuclear winter.

World shows terrain, Political shows country borders, Flags fills countries with their flags, and Fronts shows fighting and movement. Settlements boost recruitment. Regroup withdraws to your capital; Follow camera tracks your selected army. Mountains slow armies and favor defenders. Declare war before attacking another country. Ceasefire talks open after 60 days for limited and freedom wars, or 90 days for conquest and subjugation. Hold a district long enough to win a limited war. Conquest wars can continue until one country is nearly defeated. To invade another island, select an army and click the destination: it will embark on a transport. Fleets also sail automatically. Harbors supply overseas armies. S saves, L resumes. Control 85% of world land to win.

EUROPE SCENARIOS

Choose an era.

Each scenario starts paused with borders, capitals and flags from that period. Terrain is generated each time.

WORLD POWERS

COUNTRY SIMULATOR

Choose a country, move its armies, and make alliances. Fight for land, deal with rebellions, or just watch what happens.

CHOOSE A MAP

Loading maps and flags…

ENTER to play Europe 2026 · sound on (M to mute)

MAP SETTINGS

Map settings

Choose which markers and effects to show. Settings are saved on this device.

An amber dot beside an army means it is fighting a nearby enemy.

SOUND & MUSIC

Audio settings

Adjust music, battle sounds and button sounds. Music changes when a war starts.

SOUNDTRACKClick anywhere to start music

Music by Wolfgang_ and cynicmusic. Effects by Kenney and pauliuw. Audio credits